A few months ago I put in an application to volunteer to fix games at the National Pinball Museum. I interviewed with my daughter, then museum director David Silverman asked me a few questions, then I got the job. So for the past couple of months I come in after work on Tuesdays and fix games.
There's a guy that fixes the games, but from what I've seen he fixes games like an operator fixes games -- so if the ball doesn't register when you shoot it into Rudy's mouth, so what? You can still play it. That's what the ball search is for. I try to get the games into the kind of condition I want them in when I play them.
At first I came in figuring I'd use the museum's tools, but with the exception of a very nice soldering iron the museum's tools are either terrible or missing (for example: There are I think three sets of socket wrenches on the shelf, but not one driver that works with any of them). So next week I brought in my tool box. Then I discovered that the museum also didn't have a partiuclarly good collection of spare parts. So next week I brought in my parts box. Now I just have a luggage cart with 4 tool/parts boxes on it, plus my laptop which I've loaded up with manuals and reference. If I had infinite time and patience, I would probably organize the tool area into something that people could actually use.
Typically of any collection of games, every game that needs fixing is a rabbit hole that you just keep falling into. So for example, Funhouse. It had two problems listed: Rudy's mouth and the P target didn't work. I also wanted to fix something I thought was kind of stupid: David loves to put add-ons in his game, and in Funhouse he'd attached a promotional plastic to the left slingshot. But he'd attached it in such a way that the ball would sometimes hit it.
The P target was easy: One of the wires had broken off, so I resoldered it. Rudy's mouth was also pretty simple: Of the 6 screws holding the kicker and Rudy's head to the playfield, there were only two installed, which caused the kicker to droop so the switch wouldn't close when the ball was in it. A quick look in the cabinet turned up the other 4 screws, so I screwed them in. Problem solved. Although I wanted desperately to remove the promo plastic, instead I just raised it up so the ball wouldn't interfere with it.
While I was digging around in the cabinet for the screws, I found an envelope. Inside were a set of Cliffy Protectors that David had ordered almost 10 years ago and never installed. So I installed the hole protector (the ramp protectors were a lot more involved).
Finally, I noticed that the mylar on the playfield was bubbling up, especially around the clock inserts. Not much I could do about that, so I had to leave it.
When all was said and done, the game was pretty much working correctly. It didn't even have a credit dot! I pointed this out to my daughter, and she didn't realize what the credit dot was. So a few days later she asked their tech about it, and he said that the credit dot doesn't necessarily mean the game is broken, because it can come on if someone hasn't hit a particular switch for a while (!!!). So when my daughter told me that, my first thought was: Yeah, dumbass, so why don't you hit that switch and see if it still works? Like I said, he fixes games like an operator.
Tonight was an extra big night: I spent 4 hours in the trenches. The autoplunger wasn't working on Guns 'n' Roses, which turned out to be a blown fuse (and of course, that particular fuse wasn't in the fuse box, but luckily I found one sitting on a work table), and while I was in there I replaced a bunch of burned out bulbs. Next I worked on Indiana Jones, which was ejecting two balls into the plunger lane. I was worried that it was a bad opto board, but the switch test showed that the trough switches were working fine. A little more poking around showed that there was a ball in the idol lock, for a total of 7 balls in a six ball game. Removing one ball fixed that problem.
The left flipper on Jurassic Park wasn't working, and a quick inspection showed that a ball was trapped in the raptor kicker (this has happened before). The flipper had basically fallen apart, so I just fixed the nut and screw out of the cabinet and reassembled it. I freed the ball and repositioned the kicker, hopefully for good. I also installed a set of Cliffy Protectors which I had ordered. Nice!
The lockdown bar on Stargate didn't close, and they had taped the door closed. Turns out the bar just needs to be whacked down smartly before it would close. I also retrieved the lock pieces from the cabinet and put it back together.
Lights Camera Action also had a non-working left flipper, and the problem was pretty much the same as Jurassic Park, but in this case the linkage had fallen apart and I couldn't fix it without a new one. Since it was getting late, I noted it on the fixit list and moved on to the last game, Barb Wire. Balls keep getting stuck in the Retinal Scanner, and the problem turned out to be a flaky connection to the kicker. I noted that it should probably be resoldered.
And other than being particular long, that was my day fixing games at the NPM. There were a few more that I wish I was able to get to (I also bought a protector for Star Trek TNG and newer Funhouse protectors which I wish I could have installed, and I'd really like to tear into Star Trek and fix a bunch of crap on it). Ideally the museum won't close for good next Monday so I'll have another opportunity to finally get more of those games tuned up. Of course, what would be best would be if I could just take a game home every few weeks, give it some TLC and care for it like a game should be cared for, then return it to the museum.
Tuesday, June 28, 2011
Friday, June 24, 2011
9 1/2 Months
I am a nut for to-do lists, so much so that I save them. Here are a couple of items from the last months:
Christmas 2010 - Blog
Feb 2011 - Update blog
3/4/11 - blog!
5/6/11 - start bloggin
Etc. Unfortunately, blogging is always harder than not blogging, and the longer you don't blog the larger the backlog of things to write about becomes... I'm reminded of a diary that I kept religiously in the early 80's that eventually became a many pages long to-do list of things to write about, until finally I got to the point where I couldn't remember what my cryptic comments meant.
But there comes a time in a boy's life when he has to shit or get off the pot... so be prepared for me to take a massive dump on you, my loyal readers.
Here's what I've done lo, these many months, in no particular order:
So, to subtly reference the massive dump metaphor one last time: Let's get a move on.
Christmas 2010 - Blog
Feb 2011 - Update blog
3/4/11 - blog!
5/6/11 - start bloggin
Etc. Unfortunately, blogging is always harder than not blogging, and the longer you don't blog the larger the backlog of things to write about becomes... I'm reminded of a diary that I kept religiously in the early 80's that eventually became a many pages long to-do list of things to write about, until finally I got to the point where I couldn't remember what my cryptic comments meant.
But there comes a time in a boy's life when he has to shit or get off the pot... so be prepared for me to take a massive dump on you, my loyal readers.
Here's what I've done lo, these many months, in no particular order:
- Got Terminator 2 up and running, even to the point of it making its public debut
- Loaned two games out for a league party
- Did not make the league playoffs for the first time since I started
- Participated in the Pinburgh tournament against some of the best players in the world, and came in ninth (yeah, you heard me... Ninth, bitches!)
- Added mapping to the Pinball Locator
- Got my league back to reporting our stats to the World Pinball Ranking website
- Was solicited to help bring the PARS rating system back to life
- Organized my basement to the point where I could actually get to most of my games, but then a bunch of stuff happened that made it all fall apart
- Attended the opening of the National Pinball Museum in December, which my daughter was instrumental in getting to happen
- Started volunteering to help fix games at the National Pinball Museum, which is fun and educational
- Mourned the possible closing of the National Pinball Museum in July, which my daughter didn't really have much to do with
- Got a crapload of new playfields for my playfield project, which I have non-bindingly vowed will move forward this year
So, to subtly reference the massive dump metaphor one last time: Let's get a move on.
Sunday, September 05, 2010
My goodness
I really haven't written very much about the Terminator, or anything else. Here's where we right that wrong.
After fixing the plugs, I plugged everything in. Unlike Doctor Who, T2 had all the wires and plugs it should have had. Williams clearly learned a lot about manual writing in the year between T2 and DW, because the extremely clear diagrams of the boards showing the plug positions with a listing of the plugs and their wire colors is not there. Instead it's a text listing of the plugs in what must have seemed like an orderly tabular fashion, but in reality makes it really hard to find stuff. So I used the DW manual to connect just about everything, then puzzled out T2's manual for plugs DW didn't have (like the non-Fliptronic flipper connectors).
I was reluctant to plug in the playfield, so I tested voltages and stuff as I plugged, and nothing seemed completely bizarre. To summarize a long evening of booting and plugging, at the end I had a lit machine with a more or less working DMD (it did to the whoop whoop whoop because the board is the one that delivers too much power to the DMD). To the right is what it looked like after I put everything back together. As a bonus, all the solenoids worked and pretty much all the switches, too, except for the ones in the dead column (known problem with the MPU) and a switch that just wasn't there. The drop target wouldn't stay up, but just about everything else worked. I even played an impromptu game, only slightly hampered by missing flipper lanes and ramps that weren't connected to their wireforms.
So we have a more or less working game installed in its new cabinet. The next step was to move it from the boiler room to its permanent home, next to Eight Ball Deluxe. That doesn't leave a lot of room to squeeze between the game and the basement sofa, but I'm thin enough to pull it off. It also helps that we had to move another sofa our of the rear of the basement, so I had to clear a path, and I used that excuse to organize the pinball area and label boxes of parts that are sitting around. This has been a huge step forward for me... I can actually find stuff relatively quickly when I need it.
Now it was time to strip down the playfield for cleaning. This was also kind of a preview of the sort of cleaning I'll need to do when DW moves into its new cabinet. I took lots of reference pictures as I disassembled, and labeled parts and put them in bags as I went. If I had had the space, I would have laid the parts out on a table in a forensic reconstruction, but sadly the best I could do is array them on various pinball machines.
In the end, what we were left with was a mostly stripped filthy playfield (I removed the wood sides and backsplash after this picture was taken). Now kids, if you're cleaning your game, you'll probably want to strip all the parts off the game including the undersides. But I am lazy and hate to solder, plus the underparts are relatively clean, so I wiped them down in situ and only removed problem parts, like the drop target assembly that wouldn't stay up.
Now, if you zoom into this picture you can see a couple of flaws in the playfield. The worst is missing paint on the top of the auto-fire hot dog, but if you look closely you can also see some kind of goober build-up behind and on either side of the white targets, and on the left side of the Chase Loop you can see where some clown put two wood screws and a rubber in the place of a lost metal wire. I'm kind of expecting the last two to be covered up by ramps and plastics.
So in our next episode we'll talk about the actual cleaning process.
In other pinball news, I ended up finishing 3rd in league, so I did not completely humiliate myself. It was basically a contest between two guys, and me and the other guy were fighting for the bottom. He normally can beat me on any game made after he was born (I have beaten him on Strikes and Spares, for example), but I had an excellent game and crushed him on Attack from Mars, 6 billion to 1 or so... and that one game has been my nemesis all season, with me not scoring more than 400 mil.
My daughter is chugging away at the pinball museum. Her boss is kind of a dick, very difficult to work with, and worst of all doesn't realize that he's difficult to work with. He takes every perceived slight personally, which means he's alienated the local league and the other museums, which he should be bending over backwards for. I basically sent out an email to the league guys suggesting that we extend an olive branch to the museum via my daughter, but when she brought it up to him he got mad that he hadn't heard from the league in months (mainly because he didn't listen to the voicemail on his phone) and he said that we were just out for freebies (which she didn't say, I think he was projecting his own fears on us). She called me in tears because she didn't know what to do... it's so obvious that he needs the support of the local community, but he's mad at us for basically imagined reasons. I tried to calm her down and said we could discuss next steps when she got home, but luckily he came back later and she was able to talk some sense into him -- that we weren't out for free memberships, we wanted to HELP and VOLUNTEER and LEND HIM GAMES THAT HE DESPERATELY NEEDS. So she got permission to open negotiations and send out a special newsletter targeted to the local community. She's also going to meet with a league bigwig for lunch and talk about stuff, and I offered to pay for the lunch to make it look like the museum is buying him lunch (because if you've got a big deal donor/helper, you want to treat him with kid gloves, including dropping 20 bucks on lunch. Cheez!). Anyway, the whole incident gave me new insight into the Arab-Israeli peace process.
After fixing the plugs, I plugged everything in. Unlike Doctor Who, T2 had all the wires and plugs it should have had. Williams clearly learned a lot about manual writing in the year between T2 and DW, because the extremely clear diagrams of the boards showing the plug positions with a listing of the plugs and their wire colors is not there. Instead it's a text listing of the plugs in what must have seemed like an orderly tabular fashion, but in reality makes it really hard to find stuff. So I used the DW manual to connect just about everything, then puzzled out T2's manual for plugs DW didn't have (like the non-Fliptronic flipper connectors).
I was reluctant to plug in the playfield, so I tested voltages and stuff as I plugged, and nothing seemed completely bizarre. To summarize a long evening of booting and plugging, at the end I had a lit machine with a more or less working DMD (it did to the whoop whoop whoop because the board is the one that delivers too much power to the DMD). To the right is what it looked like after I put everything back together. As a bonus, all the solenoids worked and pretty much all the switches, too, except for the ones in the dead column (known problem with the MPU) and a switch that just wasn't there. The drop target wouldn't stay up, but just about everything else worked. I even played an impromptu game, only slightly hampered by missing flipper lanes and ramps that weren't connected to their wireforms.
So we have a more or less working game installed in its new cabinet. The next step was to move it from the boiler room to its permanent home, next to Eight Ball Deluxe. That doesn't leave a lot of room to squeeze between the game and the basement sofa, but I'm thin enough to pull it off. It also helps that we had to move another sofa our of the rear of the basement, so I had to clear a path, and I used that excuse to organize the pinball area and label boxes of parts that are sitting around. This has been a huge step forward for me... I can actually find stuff relatively quickly when I need it.
Now it was time to strip down the playfield for cleaning. This was also kind of a preview of the sort of cleaning I'll need to do when DW moves into its new cabinet. I took lots of reference pictures as I disassembled, and labeled parts and put them in bags as I went. If I had had the space, I would have laid the parts out on a table in a forensic reconstruction, but sadly the best I could do is array them on various pinball machines.
In the end, what we were left with was a mostly stripped filthy playfield (I removed the wood sides and backsplash after this picture was taken). Now kids, if you're cleaning your game, you'll probably want to strip all the parts off the game including the undersides. But I am lazy and hate to solder, plus the underparts are relatively clean, so I wiped them down in situ and only removed problem parts, like the drop target assembly that wouldn't stay up.
Now, if you zoom into this picture you can see a couple of flaws in the playfield. The worst is missing paint on the top of the auto-fire hot dog, but if you look closely you can also see some kind of goober build-up behind and on either side of the white targets, and on the left side of the Chase Loop you can see where some clown put two wood screws and a rubber in the place of a lost metal wire. I'm kind of expecting the last two to be covered up by ramps and plastics.
So in our next episode we'll talk about the actual cleaning process.
In other pinball news, I ended up finishing 3rd in league, so I did not completely humiliate myself. It was basically a contest between two guys, and me and the other guy were fighting for the bottom. He normally can beat me on any game made after he was born (I have beaten him on Strikes and Spares, for example), but I had an excellent game and crushed him on Attack from Mars, 6 billion to 1 or so... and that one game has been my nemesis all season, with me not scoring more than 400 mil.
My daughter is chugging away at the pinball museum. Her boss is kind of a dick, very difficult to work with, and worst of all doesn't realize that he's difficult to work with. He takes every perceived slight personally, which means he's alienated the local league and the other museums, which he should be bending over backwards for. I basically sent out an email to the league guys suggesting that we extend an olive branch to the museum via my daughter, but when she brought it up to him he got mad that he hadn't heard from the league in months (mainly because he didn't listen to the voicemail on his phone) and he said that we were just out for freebies (which she didn't say, I think he was projecting his own fears on us). She called me in tears because she didn't know what to do... it's so obvious that he needs the support of the local community, but he's mad at us for basically imagined reasons. I tried to calm her down and said we could discuss next steps when she got home, but luckily he came back later and she was able to talk some sense into him -- that we weren't out for free memberships, we wanted to HELP and VOLUNTEER and LEND HIM GAMES THAT HE DESPERATELY NEEDS. So she got permission to open negotiations and send out a special newsletter targeted to the local community. She's also going to meet with a league bigwig for lunch and talk about stuff, and I offered to pay for the lunch to make it look like the museum is buying him lunch (because if you've got a big deal donor/helper, you want to treat him with kid gloves, including dropping 20 bucks on lunch. Cheez!). Anyway, the whole incident gave me new insight into the Arab-Israeli peace process.
Sunday, August 15, 2010
FAIL
Just checked the PAPA scores, and it turns out there was a miscoded entry which was re-entered and dumped me down to one below last year's rank. It's sad; oh, so sad.
Why I haven't done any work on the Terminator
Or blogged about it, for that matter. It's because I've been a busy little barracora lately, and for a change it's mostly pinball related.
My goal was to finish my first major update to the Pinball Locator before I went to PAPA, and gosh darn it I did, by about 2 days. I reformatted the database to make it easier to wrangle, point-coded about 80% of the locations and added a distance search, revamped the add and edit functions to make them faster and easier to use, added a search by count of games by location, and I carry the search parameters around so you can refine your search easier & you can return from an add or edit to your previous search and see your updates immediately. And since the heavy lifting is out of the way, I can now easily add much smaller features and not go another 2 months without an update... or at least not for a while, anyway. Reaction so far has been positive... some people pointed out data errors, which I fixed last night. And there are a few bugs... the game count doesn't recalculate properly and if you edit the last item in a search you won't return to that item when you're done. I should be able to fix those today or tomorrow.
And then I went to PAPA on Friday. This time, Mrs. Entropy went with me, which helped a lot on the hell-ride coming back. My stated goal was to defend and exceed my mid-60's title from last year. I put in a pretty good entry that got me up to #6 in C Division, then did two crappy entries that didn't do much. I had only dropped to #9 when we left, but by the time we got home I was down to #17. Yesterday I watched as I sunk lower and lower on the list, and when I went to bed I was one below last year's place. Somebody did me a favor in the wee hours, though, and when I woke up I found that I had tied last year's ranking. I didn't exceed it, which was sad, but there's always next year.
One thing I did do better this year was know my games and what to do. I looked at the C Div games before I left and familiarized myself with the rules to a game that I didn't know (Creature from the Black Lagoon). When I got there, the first thing I did was do a practice game and scored a healthy 144 mil on a game that I used to just flail randomly at. If I had done that well in the tournament, I might have managed a healthy top 30 finish, but I couldn't get my multiball going.
What I learned this year is that next year I need to stay the whole weekend. Getting one fairly good round on Friday is fine, but you need to prune and maintain your entry with subsequent entries like you would an ornamental shrubbery. Plus you get to goof off & play pinball all weekend, not just for one day, and leaving early Sunday evening will probably make the return trip merely a purgatory ride.
Mrs. Entropy had a good time. Revenge from Mars -- her go to game -- wasn't working so well, which forced her to get out and play some others. I need to break her of the habit of double-flipping, though. She ended up having a pretty good time, and we had some chats with other league members we met there.
Sadly, the cool poster design I blogged about last month was not the default t-shirt.
My daughter, in her capacity as Assistant to the Curator of the National Pinball Museum, revealed to me that the inventory of games she's been undertaking shows that they are a little short of newer games for their pay-to-play area. I suggested she might talk to some of the big deal collectors and ask them to loan some machines to the museum. I suggested that I might be able to temporarily part with Eight Ball Deluxe and one of my DMD games (if I could get either of them working reliably). So we'll see how that plays out. By the way, I am full of good ideas for the NPM: I told Zoe last weekend that she should get some flyers to the PAPA people so they could include them with the tote bags they give out to entrants. She did and they did, so hopefully that will get the word out a little more to the heavy-duty players and the rest of us.
And finally, league: I finished in the top 4 of A Division, just barely squeaking into the playoffs. I basically need to do OK, have the person below me not have an awesome night, and have the person above me have a crappy night. I did, she did not, and he did, so I'm in. Of course, I'm competing agains two PAPA B Division finalists and an A Division competitor (#65 out of 80, but that's in frickin' A), so I'm pretty much just hoping I won't soil myself. I think I get some game picks, so I ran some preliminary numbers and I have some ideas of what to do.
Now I have to go finish cleaning the Terminator.
My goal was to finish my first major update to the Pinball Locator before I went to PAPA, and gosh darn it I did, by about 2 days. I reformatted the database to make it easier to wrangle, point-coded about 80% of the locations and added a distance search, revamped the add and edit functions to make them faster and easier to use, added a search by count of games by location, and I carry the search parameters around so you can refine your search easier & you can return from an add or edit to your previous search and see your updates immediately. And since the heavy lifting is out of the way, I can now easily add much smaller features and not go another 2 months without an update... or at least not for a while, anyway. Reaction so far has been positive... some people pointed out data errors, which I fixed last night. And there are a few bugs... the game count doesn't recalculate properly and if you edit the last item in a search you won't return to that item when you're done. I should be able to fix those today or tomorrow.
And then I went to PAPA on Friday. This time, Mrs. Entropy went with me, which helped a lot on the hell-ride coming back. My stated goal was to defend and exceed my mid-60's title from last year. I put in a pretty good entry that got me up to #6 in C Division, then did two crappy entries that didn't do much. I had only dropped to #9 when we left, but by the time we got home I was down to #17. Yesterday I watched as I sunk lower and lower on the list, and when I went to bed I was one below last year's place. Somebody did me a favor in the wee hours, though, and when I woke up I found that I had tied last year's ranking. I didn't exceed it, which was sad, but there's always next year.
One thing I did do better this year was know my games and what to do. I looked at the C Div games before I left and familiarized myself with the rules to a game that I didn't know (Creature from the Black Lagoon). When I got there, the first thing I did was do a practice game and scored a healthy 144 mil on a game that I used to just flail randomly at. If I had done that well in the tournament, I might have managed a healthy top 30 finish, but I couldn't get my multiball going.
What I learned this year is that next year I need to stay the whole weekend. Getting one fairly good round on Friday is fine, but you need to prune and maintain your entry with subsequent entries like you would an ornamental shrubbery. Plus you get to goof off & play pinball all weekend, not just for one day, and leaving early Sunday evening will probably make the return trip merely a purgatory ride.
Mrs. Entropy had a good time. Revenge from Mars -- her go to game -- wasn't working so well, which forced her to get out and play some others. I need to break her of the habit of double-flipping, though. She ended up having a pretty good time, and we had some chats with other league members we met there.
Sadly, the cool poster design I blogged about last month was not the default t-shirt.
My daughter, in her capacity as Assistant to the Curator of the National Pinball Museum, revealed to me that the inventory of games she's been undertaking shows that they are a little short of newer games for their pay-to-play area. I suggested she might talk to some of the big deal collectors and ask them to loan some machines to the museum. I suggested that I might be able to temporarily part with Eight Ball Deluxe and one of my DMD games (if I could get either of them working reliably). So we'll see how that plays out. By the way, I am full of good ideas for the NPM: I told Zoe last weekend that she should get some flyers to the PAPA people so they could include them with the tote bags they give out to entrants. She did and they did, so hopefully that will get the word out a little more to the heavy-duty players and the rest of us.
And finally, league: I finished in the top 4 of A Division, just barely squeaking into the playoffs. I basically need to do OK, have the person below me not have an awesome night, and have the person above me have a crappy night. I did, she did not, and he did, so I'm in. Of course, I'm competing agains two PAPA B Division finalists and an A Division competitor (#65 out of 80, but that's in frickin' A), so I'm pretty much just hoping I won't soil myself. I think I get some game picks, so I ran some preliminary numbers and I have some ideas of what to do.
Now I have to go finish cleaning the Terminator.
Wednesday, July 21, 2010
Dun dun dun dundun. Dun dun dun dundun.
Yes, that theme music in the title means that I'm finally going to talk about the Terminator 2 rebuild.
Reviewing my old posts, I had set up the cabinet and replaced the crazy foreign plug on the line filter with a red-blooded American plug. To finish the line filter, I had to take out the 230V varistor and replace it with a more appropriate 130V one to protect the game from our pansy-ass domestic voltages. Luckily I was able to find one at Radio Shack, since protecting circuits from line surges is a pretty common application... I didn't find one at the RS that's down the street from my house because it sucks pretty bad. However, I went up the the RS in nearby Olney which not only had everything I needed but also had a graybeard working at the counter who understood my Battery Club jokes (those cell-phone shilling chumps at my local store probably weren't even born when the Battery Club was discontinued). He actually told me that the Derwood store was supposed to be closed a few years ago, but they had one good quarter which saved them. Since then they've gone back to their under-performing ways, so I won't too surprised if our local Shack is given the shaft. It'll be no big loss.
And to finish off the line filter I repinned the plug to the transformer in the tradition butterfly pattern. I had kind of a hard time pulling the old pins out... I think I used a small screwdriver to do the job. But once that was done I crimped in new pins and was done. Originally I was going to use a line filter that just needed a new plug and not all of the conversion stuff, but when I started gathering the pieces I noticed that its serial number didn't match the other parts I was going to use. So I got tough and did the full conversion. Yay for me. On the down-side the other one had a better power switch, and it had a service outlet which mine doesn't.
Then I fed the line filter in and attached it to the cabinet. I also put in the coin interface board and selected and attached a nice coin door.
Moving in a semi-orderly fashion along the power train, I put in the transformer. Continuing a proud and storied tradition of crappy half-assed operator fixes, two wires had broken off the transformer plug and had been reattached with a freaky little microplug that I pulled off when I first saw it and could never reattach. So that had to be pulled out and repinned which again took a while because I didn't have the proper pin-pulling tool. Once that was done I put the transformer in the cabinet and did a quick voltage test, checking the values against what Doctor Who was putting out. Some of the voltages were disturbingly different from DW's values, but I decided to forge ahead and hope for the best.
The last step was installing the head-to-cabinet wiring. This last was a little dicey because I only had crappy cell phone pics of the cabinet before I took everything out, but I managed to get it all put together to my satisfaction. Also, the GI plug on the wiring harness had pretty much disintegrated, so I had to build a new one from scratch. My master-level crimping skills stood me in good stead, even when I realized that I had built the plug backwards. Lucky for me the GI plug is 12 pins of the same wire, so I only had to pull out the middle 5 pins and reverse them.
And that's pretty much most of the work I did on the cabinet. Next time I'll discuss plugging everything in.
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| The installed varistor |
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| Matching serial numbers, bitches!!! |
Then I fed the line filter in and attached it to the cabinet. I also put in the coin interface board and selected and attached a nice coin door.
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| Note the transformer with the crazy plug on the right. Also visible: A printout of the crappy cell phone pic I used to put everything back. |
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| GI plug before... burnt out. |
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| GI plug after... clean! |
And that's pretty much most of the work I did on the cabinet. Next time I'll discuss plugging everything in.
Sunday, July 18, 2010
Hole E. Crap
After a while, you'd think that I would realize that the longer I go between blog posts, the more crap I need to write about backs up in the tubes. And just so you know: I'm just going to stop promising the T2 post, because there's a lot other stuff to write about and not enough time.
Like: After weeks of pissing people off with teasing Facebook posts, Stern's finally going to announce their Fall title tomorrow! How. Cool. Is. That. Unless of course it's a sucky theme like Wheel of Fortune.
And how cool is this: Daughter Zoe Entropy is now the Assistant to the Curator of the National Pinball Museum (not, sadly, the Assistant Curator). Here's how that happened: A few months ago, one of the guys at league mentioned that the museum will be moving to a more permanent location (it's currently in a shed in the guy's back yard, albeit a very nice multi-room multi-story shed with a kitchen) and asked for volunteers. At the time I had a soon-to-be-graduating college student with a major in History, an interest in museum work, and no prospects to speak of. So I mentioned that she was qualified to do actual museum and historical curation, and the league guy said he would mention it to the museum guy. After a few months and some discreet inquiries she finally got an interview -- I had her study the Pinball Compendium
and discussed pinball history with her in the week leading up to the interview, but it turns out she needed next to none of that info (by the way, when linking to this book I noticed that there's a new Pinball Compendium volume
for EM games... I did not know that).
She went on the interview and she was pretty much what he needed -- a "Girl Friday" with organizational skills and experience in history & preservation -- and the museum parts of the job are just what she was looking for. Unfortunately for the last two weeks she's been mostly helping him get organized, because he's a pretty chaotic person. She showed me his list of the 900 or so games he's got... it's in a Word document, the columns are created by repeated spaces with lines drawn on the page, and different manufacturers are denoted by the font of the game's name. She is going to be moving that data into an actual database program. Appropriately enough the day after I heard about that I read this XKCD comic.
So except for the parts where he gets a little shouty things are working out. She's only getting minimum wage, but it's better than what she was earning before that, which was nothin'.
And because the museum is getting ready to move to Georgetown this Fall, Mrs. Entropy and I made the pilgrimage to the current location to have a go at the games. They were mostly in nice shape and a lot of fun. There were a lot of nice EM games in great shape, and I finally, finally, finally got to play Big Bang Bar and Kingpin, plus an Addams Family Gold. My wife played a lot of Revenge from Mars because that's her go to game. A couple of the games ejected too many balls into play, Kingpin included... but it was a lot funner than it seemed from the Visual Pinball version. And BBB was a hoot to play... some people say it's overrated, but I loved it.
And: Updates to the Pinball Locator are chugging along. With the help of the Mrs. I cleaned up the search page a lot, and I enabled a distance search feature. I just have to implement Find, Add, Edit, and Delete using the new database format and it should be sweet.
And Finally: I found a link to the PAPA 13 poster the other day and it is frickin' awesome! It's like Cute and Metal had a baby. Wearing that on a shirt will just make me enjoy life more.
Like: After weeks of pissing people off with teasing Facebook posts, Stern's finally going to announce their Fall title tomorrow! How. Cool. Is. That. Unless of course it's a sucky theme like Wheel of Fortune.
And how cool is this: Daughter Zoe Entropy is now the Assistant to the Curator of the National Pinball Museum (not, sadly, the Assistant Curator). Here's how that happened: A few months ago, one of the guys at league mentioned that the museum will be moving to a more permanent location (it's currently in a shed in the guy's back yard, albeit a very nice multi-room multi-story shed with a kitchen) and asked for volunteers. At the time I had a soon-to-be-graduating college student with a major in History, an interest in museum work, and no prospects to speak of. So I mentioned that she was qualified to do actual museum and historical curation, and the league guy said he would mention it to the museum guy. After a few months and some discreet inquiries she finally got an interview -- I had her study the Pinball Compendium
She went on the interview and she was pretty much what he needed -- a "Girl Friday" with organizational skills and experience in history & preservation -- and the museum parts of the job are just what she was looking for. Unfortunately for the last two weeks she's been mostly helping him get organized, because he's a pretty chaotic person. She showed me his list of the 900 or so games he's got... it's in a Word document, the columns are created by repeated spaces with lines drawn on the page, and different manufacturers are denoted by the font of the game's name. She is going to be moving that data into an actual database program. Appropriately enough the day after I heard about that I read this XKCD comic.
So except for the parts where he gets a little shouty things are working out. She's only getting minimum wage, but it's better than what she was earning before that, which was nothin'.
And because the museum is getting ready to move to Georgetown this Fall, Mrs. Entropy and I made the pilgrimage to the current location to have a go at the games. They were mostly in nice shape and a lot of fun. There were a lot of nice EM games in great shape, and I finally, finally, finally got to play Big Bang Bar and Kingpin, plus an Addams Family Gold. My wife played a lot of Revenge from Mars because that's her go to game. A couple of the games ejected too many balls into play, Kingpin included... but it was a lot funner than it seemed from the Visual Pinball version. And BBB was a hoot to play... some people say it's overrated, but I loved it.
And: Updates to the Pinball Locator are chugging along. With the help of the Mrs. I cleaned up the search page a lot, and I enabled a distance search feature. I just have to implement Find, Add, Edit, and Delete using the new database format and it should be sweet.
And Finally: I found a link to the PAPA 13 poster the other day and it is frickin' awesome! It's like Cute and Metal had a baby. Wearing that on a shirt will just make me enjoy life more.
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